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Overview | Heroes and Units | Unit Stats | Tech-tree | Arcane Vault | Building Stats | Basics | Advanced | Combos | Defeating Humans

Heroes: Paladin | Archmage | Mountain King | Blood Mage
Units : Peasant | Militia | Footman | Rifleman | Knight | Priest | Sorceress
Spell Breaker | Flying Machine | Mortar Team | Siege Engine
Gryphon Rider | Dragonhawk Rider | Water Elemental | Phoenix
Unit Index | Human Index


One of the greatest powers of the Archmage is their ability to summon mighty Water Elementals to aid the Alliance warriors in combat. These mindless, hulking forms of water can take massive punishment from enemy units while delivering fierce blows to their enemies. Water Elementals were a favorite tool of the Human Conjurors of the First War, and now they serve in the defense of Humanity once again.

Level: 5/6/7
Cost: None
Unit Type: Summoned
Attack Type: Pierce
Weapon Type: Missile
Armor Type: Heavy
Armor: 0/1/2
Ground Attack: 20/35/45

Air Attack: 20/35/45
Cooldown: 1.5
Hit Points: 525/675/900
Health Regeneration: Always
Mana: None
Mana Regeneration: N/A
Range: 30
Day Sight: 120
Night Sight: 80
Speed: Slow (220)
Build Time: N/A
Summoned By: Archmage
Requirements: Summon Water Elemental
Transport Space
Usage:
1
Production Hot Key: W

There are 3 Levels of Water Elementals. Water Elementals are summoned, so they will disappear after 60 seconds. Each level of Water Elemental has a different appearance and size. The Level 3 Water Elemental is the largest and is a dark blue color.

Water Elementals cannot be upgraded.

Counters
Water Elementals are Summonable units so players can run away from them until the timer runs out. Another option is to use spells or abilities that damage Summonables such as Abolish Magic, Dispel Magic, Purge, and Wisp's Detonate.







Dragonhawk Rider
Phoenix
Battle.net Warcraft III